Friday, January 29, 2010

Blogger is disabling FTP in March?

AASDFKASDGJKALGHDFDJFSDHNFSGHZXFLwsd~!

Thursday, January 28, 2010

Neat...

Blizzard revamp their Armory, and you can see what your toon looks like as it appears in-game now. Kinda neat.


Wednesday, January 27, 2010

A Sample of Mass Effect 2

I got it last night and gave it a test run this evening.  I didn’t get far enough to make any kind of statement about the game, other than it looks pretty.  I also enjoy the “cover” mechanic (shooting from a cover position).  I think it’s actually one of the better designed of these types of mechanics that I have seen in a game.  Here’s a few starter screenshots.  More to follow as I continue the game. 

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Now playing: Green Day - Horseshoes And Handgrenades

Sunday, January 24, 2010

Panty Soiling Surprises

The Mothership Zeta add-on for Fallout 3 was pretty much a completely different game.  Rightfully so, since you are abducted by aliens and taken aboard their spaceship.  I liked it for what it was, and having your character waking up on a table surrounded by little green men doing experiments on you was certainly entertaining (and funny, from my own point of view). 

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Probably the most surprising part of this was how fucking lost I got on the ship.  Seriously, I don’t know who designed it, but they obviously were on crack.  Apart from that, the only other thing to note here is how much the abominations scared the crap out of me the first time I came across one.  That was a pleasant surprise in this otherwise boring add-on pack.  The sounds those things make just creeps me the hell out, and for some reason their model doesn’t make me feel any better about them either. 

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Now playing: Thornley - All Comes Out In The Wash - Winamp *** 2963. Thornley - All Comes Out In The Wash

Saturday, January 23, 2010

Fallout 3 Bugs

It wouldn’t take you very long to find the threads on Bethesda’s forums regarding just how buggy Fallout 3 is.  They have patched the game 6 times since it’s release 2 years ago, none of which have solved the problem.  I myself have this problem, and it’s quite a frustrating one:  The game simply freezes completely up at random times.  Sometimes it happens when you go into a building, or switch weapons, or target a bad guy.  Basically, it can happen at any time.  Sometimes I would play for hours before it would happen.  Sometimes it would happen within minutes. 

Finally, last week, after scouring every website I could find online regarding the issue, I found a solution that seems to have solved the problem.  I say seems only because I haven’t had a freeze-up since I did it.  The fix required me to manually edit the games .ini file, which is a ridiculous procedure to have to do.  (I still don’t understand why Bethesda themselves can’t fix it.)  In any case, I’m currently freeze-free and hope to stay that way. 


Now playing: Phoenix - Rome

Friday, January 22, 2010

The Pitt

The first expansion for Fallout that I decided to play was The Pitt, and I chose it because it takes place in Pittsburgh.  How cool is that?  It was pretty fun wandering around and seeing landmarks that I recognize all too well.  It was an incredibly short expansion, but still a lot of fun.

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Now playing: Audioslave - Number 1 Zero

Monday, January 18, 2010

Fallout 3 Revisited

It was PC Gamer that best summed up Fallout 3 as simply as you could possibly do it:  It doesn’t religiously follow any of the standard conventions you would normally find in a game.  At its core, it simply drops you into the world and leaves you to rot.  It’s up to you to figure out where to go, what to do, and most importantly, figure out how to survive.  I think this is from where a lot of the appeal of the game derives.  You can lose yourself in this world, basically doing whatever you want and exploring wherever you want. 

The world is the game’s greatest feature.  The starkest moment for many who play the game is the view you get when you first step outside of Vault 101 and see what the world has really become after it was destroyed by nuclear war:

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And thus ends the games involvement with you.  Now go.  Survive.  You’re on your own.  Human interaction, or rather, interaction with anything that won’t try to kill you, is pretty scarce.   As a result, you will find yourself savoring any that you find.  The first settlement you’ll come across is Megaton.  Depending on the path you choose, you can even end up with a permanent residence here, complete with a robotic butler. 

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As I mentioned, it won’t only be humans that you’ll find as friendly (though they will try to kill you, too, of course).  There are the rare instances where a Ghoul or a Mutant will be nice to you, though I will admit these are rare cases.  I wish there were more of them.

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The second greatest feature of Fallout 3 has to be the VATS.  Basically, this little jewel lets you pause the action while you organize your attacks on whatever happens to be attacking you at the time.  You are presented with a close up view of your enemies, and you are provided with all the available hitboxes and your current chance to hit each one of them, displayed as a percentage.  So for example, you could have a 95% chance of hitting a mutant in the torso, but only a 60% change of hitting them in the head.  You can then choose just about as many shots as your’d like, hit accept, and sit back and watch the carnage.  You’re then provided with the action from many different and unique angles, sometimes resembling hand-held camera recordings.  The best of these, of course, are when the camera follows the bullet to its destination. 

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Seeing the Washington Monument in a decayed state was rather creepy, I will admit.

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And the view from the top of it isn’t much better, either.

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Some levels are incredibly dark and claustrophobic.

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Guess which one I chose?

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Klaatu Barada Nikto.

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And now for my favorite part of this post:  Movies.  Using VATS never, ever, ever, EVER gets old.  Trust me. 

We’ll start out very simple.  One target, simple carnage. 



Let’s get a bit more complicated shall we?  Two targets!  It sort of annoyed me that the NPCs actually got the killing blow on the first target.  Too bad I was playing a goody-two-shoes this time around, or I would have just killed them first.  Ha!



The VATS really takes a lot of the twitchiness out of the game.  It makes it feel even more RPG-ish than it already did.  Without VATS, I probably wouldn’t have had enough time to react to both of these ghouls at once. 



The only reason this one is here is because I love the angle:



There are three reasons why this last video is here.  One, it gives you a good example of how useful the VATS is with it’s ability to slow down time and allow you to get off all of your prearranged shots.  Two, it shows the cool feature in the game where if you cripple a bad guy, they actually stop and clutch where you hurt them, giving you even more time to kill them before they attack you.  And last, look closely when I blow his head off.  See his eyeball flying through the air?  Awesomely gruesome. 



And thus ends our revisitation of Fallout 3.  I plan on checking out the expansion packs this time around, even if they are inferior games, so I may have some stuff to report back on them soon. 


Now playing: Shiny Toy Guns - Ghost Town